Nils Pisarsky

Designer & Creative Technologist

© 2026 Nils Pisarsky

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Welcome Willkommen

Nils Pisarsky is a designer and creative technologist. He works at the intersection of visual communication, strategy and technology, exploring the potentials of digital thinking for conveying messages and new aesthetics within branding, arts and education.

Nils Pisarsky entwickelt als Designer und Creative Technologist digitale Lösungen für Auftraggeber aus Wirtschaft und Kultur. Dabei vermittelt er zwischen Kommunikation, Strategie und Technologie und untersucht die Potenziale von Programmierung und künstlicher Intelligenz.

Log Log

Ongoing explorations and pieces from the desk. Tools, experiments, and ideas in progress.

Aktuelle Explorationen. Skizzen, Experimente, Work in Progress.

Portfolio

View SKIP – Fluid Mascot Design fullscreen
Two red, 3D-printed SKIP selfie masks with glossy white eyes and black pupils, lying in open cardboard boxes padded with tissue paper
Wireframe view of the SKIP mascot in Blender next to the custom SKIP Mascot control panel with settings for transitions, marker sequences, detail timing, live state weights, wobble and eyes
Large Blender node network of the parametric SKIP rig on a dark background: dozens of node groups linked by white, beige and turquoise connection lines
Project images for SKIP – Fluid Mascot Design

SKIP – Fluid Mascot Design

At beierarbeit design studio, we designed SKIP, the digital mascot of an AI solution that Finanz Informatik developed for the Sparkassen-Finanzgruppe. For the FI-Forum trade fair, I built a parametric Blender rig to keep the character recognizable across animation and physical objects: SKIP morphs fluidly between forms, while emotions, idle states and eyes are controlled through a custom panel. The setup let us produce character animations for the fair's opener trailer and digital touchpoints at short turnaround, and it enabled the 3D-printed selfie masks for the fair's spatial design by Atelier Markgraph.
  • Creative Technology
  • Studio Work
  • 3D
  • Blender
  • Mascot
View LINK – From Pattern System to Tool to Typeface fullscreen
Construction of the LINK letter A: a white rounded glyph built on a grid of red circles, with guides for cap height, x-height, baseline and variable grid spacing on black
The type design tool: the letter W drawn on a grid of red circles above the full LINK character set with counts of alternate glyphs and buttons for edit, save, glyph and alternate
Trade fair stand at the FI-Forum: the word Heimvorteil set in large white LINK letters on a black wall with a dark circle pattern, flight cases in the foreground
The word Werkstatt in white LINK letters cut from honeycomb cardboard, mounted on a dark red pegboard wall with red network cables and a bright light
Project images for LINK – From Pattern System to Tool to Typeface

LINK – From Pattern System to Tool to Typeface

What started as a tool for quickly generating permutations of a pattern system has grown into a fully fledged custom typeface: a variable font designed to complement the pattern aesthetic. At beierarbeit design studio, we developed LINK in close collaboration between creative direction, type design for the letterforms and alternate glyphs, and font engineering for the complex kerning logic that lets every letter combination pack tightly. I developed the tool and its integration and coordinated the implementation. A variable weight axis allows granular control and optical spacing for very large formats. The pattern tool now includes a fully built type panel, so typography and pattern graphics come from one central place, and the typeface can morph just like the pattern, which makes it usable for motion design as well. Distributed as a variable font, it is easy to integrate across applications. LINK has been awarded a (link: https://www.red-dot.org/de/project/link-92180 text: Red Dot Design Award) and a (link: https://www.corporate-design-preis.de/preistraeger/2026/projekt/3197/link/ text: Corporate Design Preis), and it was featured in the trade fair design for the FI-Forum.
  • Graphics
  • Studio Work
  • Type Design
  • Variable Font
View AI and Design – Five Years On fullscreen
Project images for AI and Design – Five Years On

AI and Design – Five Years On

I went back into my 2021 master thesis this week to see how it held up. The timelapse shows a few hundred research slides – state-of-the-art examples, sketches, system diagrams I made to explain neural networks to fellow design students. From 2026 it all reads as ancient. ChatGPT didn't exist yet. GPT-2 was the marvel; image synthesis was 512px squares of beautifully broken slop. That a model could derive information from raw language probability felt astounding. My thesis tried to imagine – not predict, in the speculative design sense after Dunne and Raby – what an AI-native design tool might look like. The proposal was (link: https://nilspisarsky.de/work/#post-cocreate text: CoCreate): a node-based environment where designers wire together AI modules, latent-space controls, and curated datasets, with an open standard underneath and a marketplace around it. Some of that landed surprisingly close. Granular semantic control over generation became prompting. Multimodal models made text the connective tissue between media, as anticipated. Style and content separated into manipulable axes through LoRAs and reference images. The node-based interface I had argued for – borrowing the metaphor from TouchDesigner and vvvv, both familiar to semi-technical designers – turned up in ComfyUI over a year later. What I find most striking is the convergence: I arrived there from a designer's view of generative workflows; comfyanonymous arrived there from an ML engineer wanting a better Stable Diffusion UI. Same answer from opposite ends. What I got wrong was the politics around the architecture. I bet that designers and studios would train their own small models on curated, licensed datasets, with data curation as the new creative labor. The economics didn't cooperate. Prompting got too good too fast, foundation models stayed centralized, scraping happened at industrial scale. In a quadrant diagram I drew at the time, I had mapped a desirable future – specific, data-sparse, local, transparent – against its opposite: generic, data-hungry, centralized, opaque. The opposite quadrant won. The technical predictions held up better than the normative ones – a pattern that probably says something general about speculative work. The part I didn't see coming is more personal. As image and video models approached competence, my interest in them drained. I think the honest reason is that prompt-based image creation infantilizes a craft I like precisely for its complexity – layout, typography, photography, motion design, all the techniques that demand mastery and reward control. Nothing is implied; every decision is made. A chat box flattens that. So I drifted back to where I started: building tools. Generative systems, algorithmic design, digital products, AI-assisted coding. The interesting frontier, for me, turned out to be on the other side of the interface.
  • Research
  • AI
  • Speculative Design
  • Reflection
View Organic Grid Patterns fullscreen
Project images for Organic Grid Patterns

Organic Grid Patterns

Pattern-based design systems are ideal for larger projects as they seamlessly adapt to different media and requirements. To give our design team maximum creative control and speed up pattern creation for various aspect ratios and sizes, I developed a web-based tool for setup, randomization, and fine-tuning. File export enables easy handoff to other software. Custom tools like this dramatically accelerate workflows, are intuitive even for non-designers, and help maintain design consistency across larger teams.
  • Design Tool
  • Studio Work
  • Branding
  • Creative Technology
View Post Digital Work: Exhibition Communication and Publication Seminar fullscreen
The publication Post Digital Work: Critical Play and Media Ecologies lying on crumpled white paper, its cover showing the bold title among black and white photos
Exhibition wall with the title post digital work in bold black letters on a frosted acrylic panel, next to the introductory text
Project images for Post Digital Work: Exhibition Communication and Publication Seminar

Post Digital Work: Exhibition Communication and Publication Seminar

To promote and document an artistic research project exploring invisible forms of labor in our digital age, I had the pleasure of leading a team of HSBI students in creating a comprehensive design system and multimedia publication. The exhibition "Post Digital Work," developed within the Digital Media and Experiment program at HSBI's Faculty of Design and Art, presents video works by interdisciplinary students examining how digital technologies have become inseparable from contemporary work life and what new forms of labor are emerging from them. The resulting publication includes a website and a 160-page book featuring all works, process documentation, and critical essays. Our design concept, "Shifting Focus," uses blur aesthetics to mirror the exhibition's theme of illuminating often-overlooked aspects of contemporary work realities.
  • Teaching
  • Publication
  • Exhibition
  • HSBI
View Dynamic Vector Blending and Distortion fullscreen
Project images for Dynamic Vector Blending and Distortion

Dynamic Vector Blending and Distortion

Every graphic designer loves Illustrator's Blend Tool, which allows you to interpolate between multiple shapes. For a client project, I wanted to adapt this principle but with support for dynamic changes and motion. The resulting script uses noise displacement to distort typography in real time.
  • Research
  • Creative Coding
  • p5.js
View Exploring Bézier Grids and Gradients fullscreen
Project images for Exploring Bézier Grids and Gradients

Exploring Bézier Grids and Gradients

Simple yet hypnotic. For a coding challenge, I developed this generative animation setup that creates cubic Bézier grids with oscillating proportions and color gradients. The aesthetic draws inspiration from Green Wall Designs' stage visuals for the Eurovision Song Contest 2024 and Studio Dumbar's visual identity for Ruhrtriennale 2024. This principle is both straightforward to implement and adapt to different applications, while generating visual entropy that makes for an appealing effect.
  • Research
  • Creative Coding
  • p5.js

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